How 'The Last of Us Part II' Gameplay Balances Realism with a High Body Count

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Action video games have always lived with the contradiction between a sympathetic protagonist and the violence they spread, but "The Last of Us Part II" addresses that tension head-on.
How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
How 'The Last of Us Part II' Gameplay Balances Realism with a High Body Count
How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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How 'The Last of Us Part II' Gameplay Balances Realism with a High Body  Count
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